While some
new Far Cry adventures would make their way to consoles packaged with
the original game, it wasn't until 2008 that a proper sequel arrived,
courtesy of Ubisoft Montreal. The game met with mixed reactions, but it
found a passionate audience that loved its African setting and weapon
degradation. Far Cry 3 met with wider acclaim, but it's the original
game that has proven most important, providing a foundation not just for
the Far Cry series itself, but for Crysis and its sequels as well.
Daniel Hindes
The
thing I most fondly remember from my tropical vacation in the first Far
Cry was the only thing that was excised from the series' later
installments: its tone. Protagonist Jack Carver's bright orange Hawaiian
shirt was a constant reminder of Far Cry's playful origins. This was a
first-person shooter that didn't care about the evils of arms smuggling,
or about the definition of insanity. It cared about saturating you with
its colorful, open levels, and keeping you on your toes with what were,
at the time, some of the most intelligent enemies I've ever seen in a
shooter. These mercenaries actually used the jungle for cover, creeping
behind plants and--get this--not shooting at you until they had
snuck right up behind you for a kill shot. I can't remember a time in a
game since then that an enemy has surprised me like that.
Of
course, what's not surprising now is Crytek's desire to change up the
enemy roster halfway through, such as the introduction of Crysis'
aliens, or here, mutated apes. Once I started fighting these trigens in a
volcanic caldera, I checked out. But until that point, Far Cry was a
pure and refreshing shooter about bright colors, big guns, and loud
shirts.
Kevin VanOrd
There
comes a "Holy crap!" moment just minutes into Far Cry when the sight of
your lush island prison is revealed to you for the first time. It's one
of the most stunning sights I've ever witnessed in a game, and at the
time, I couldn't believe my eyes. How could a game look this incredible?
What was in store for me in this violent paradise?
I couldn't believe my eyes. How could a game look this incredible?
It
was the best birthday present I could imagine, and the game arrived
only a week after the awesome Unreal Tournament 2004. My time was split
between both games afterward--Far Cry for its single-player thrills, and
UT 2004 for the continuing excitement of onslaught matches. Far Cry was
my personal jewel, however. I can still envision the heightened
tropical ambience when swimming underwater, surrounded by impossibly
vibrant fish and perfect round bubbles. I can still remember the opening
cutscene, which begins with a rewind shot depicting floating flotsam
reassembling itself into a sailboat. I still remember using the
different rendering options, which let you change the look of the entire
game. If you grabbed the recently released HD version (called Far Cry
Classic), try turning on the cartoon setting, which makes the game look
rather like Borderlands.
Crytek moved on to
Crysis, and Ubisoft now handles the Far Cry franchise, and while both
Far Cry sequels were great on their own terms, I miss the Island of Doctor Moreau vibe of the original. The series tastes best with a touch of the unnatural.
Shaun McInnis
My
experience with the original Far Cry requires a little bit of
backstory. Back in 2004, I was a sophomore at the University of
Washington. In between reading stacks of 18th-century English novels and
trying to convince myself that dirt-cheap beer wasn't so bad once you
got used to it--college is a weird place--I somehow still managed to
find time for video games. So here I was, browsing reviews on a little
website called GameSpot.com, in search of that one game I should check
out next. And that's when I saw it: Far Cry.
It
was a review done by former GameSpot editor Jason Ocampo. I mention
that because one year prior, I shared an English literature class with
him and had absolutely no idea he went on to write about video games for
a living. And that's what grabbed my attention. Yes, Far Cry looked
great, but my PC at the time was a feeble Dell laptop--I was a console
gamer back then. But seeing someone I had taken a class with was just
too weird for me. I had to see what this game was about.
I'm
glad I did, because that game was really something else. Even on my sad
little laptop, Far Cry's jungle environment was amazing. The way
prowling through lush foliage made you feel like a predator stalking its
prey, the freedom with which you could approach enemies, the way
everything just felt so reactive--it was one of the first games I could
remember where I really felt like I was using the world around me as a
weapon.
And it's a series that I still love to
this day. Even as Crytek has moved on to different projects, I still
enjoy the legacy that studio created. I'm just happy that a wild
coincidence convinced me to take a shot on it in the first place.
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